| Mage delay timer | |
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+5Harsh Hits united hell Il Naynay Il Zach Mike 9 posters |
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Mike
Posts : 44 Reputation : 7 Join date : 2009-04-24 Age : 31
| Subject: Mage delay timer Sun Apr 26, 2009 2:07 pm | |
| The timer for the delay when attacking someone with mage is way too long, it seems as if it's twice as long as real rs
If the magic attacks has something to do with the crashes and instability, I can understand, but otherwise it's just way too long
EDIT: Sorry, didn't even get to the point, just make it shorter; lol | |
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Zach
| Subject: Re: Mage delay timer Sun Apr 26, 2009 2:29 pm | |
| Yeah, I agree with this all the way. It's way too long. | |
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Il Naynay Il
Posts : 4 Reputation : 0 Join date : 2009-04-26 Age : 32 Location : You bed
| Subject: Re: Mage delay timer Sun Apr 26, 2009 2:35 pm | |
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united hell
Posts : 18 Reputation : 3 Join date : 2009-04-23 Age : 29 Location : In a house :p
| Subject: Re: Mage delay timer Sun Apr 26, 2009 3:03 pm | |
| The magic attack delay should be as fast at an d scim on rs. "." = .5 seconds. Ice barrage . . . . Ice barrage.
How the formula should be. | |
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Harsh Hits
Posts : 9 Reputation : 0 Join date : 2009-04-25
| Subject: Re: Mage delay timer Sun Apr 26, 2009 3:06 pm | |
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Mike
Posts : 44 Reputation : 7 Join date : 2009-04-24 Age : 31
| Subject: Re: Mage delay timer Sun Apr 26, 2009 3:29 pm | |
| - united hell wrote:
- The magic attack delay should be as fast at an d scim on rs.
"." = .5 seconds. Ice barrage . . . . Ice barrage.
How the formula should be. ...and it's currently at a good 7-10 seconds (not 100% sure) | |
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Liberation X
Posts : 18 Reputation : 0 Join date : 2009-04-24
| Subject: Re: Mage delay timer Sun Apr 26, 2009 4:09 pm | |
| There is also another problem, the splash rates and calculations of the opponents armor. I have maxed mage equipment (Full Zur Etc.) and I splash on someone with full rune on? Now thats a little bit off.
Back to the topic: This is correct, the magic delays do need to be changed, as they are slightly off.
Thanks, TP, Liberator X | |
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Mike
Posts : 44 Reputation : 7 Join date : 2009-04-24 Age : 31
| Subject: Re: Mage delay timer Sun Apr 26, 2009 4:11 pm | |
| - Liberation X wrote:
- There is also another problem, the splash rates and calculations of the opponents armor. I have maxed mage equipment (Full Zur Etc.) and I splash on someone with full rune on? Now thats a little bit off.
Back to the topic: This is correct, the magic delays do need to be changed, as they are slightly off.
Thanks, TP, Liberator X But that would mean making a full defence bonuses system working I just think it shouldn't splash as much, more orbs and freezes, magic is weak enough as it is, and increasing the speed, of course | |
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Liberation X
Posts : 18 Reputation : 0 Join date : 2009-04-24
| Subject: Re: Mage delay timer Sun Apr 26, 2009 5:56 pm | |
| - Mike wrote:
But that would mean making a full defence bonuses system working
I just think it shouldn't splash as much, more orbs and freezes, magic is weak enough as it is, and increasing the speed, of course. Exactly what i'm trying to say, it should hit more often . Thanks, TP, Liberator X | |
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I 69 obama
Posts : 66 Reputation : 7 Join date : 2009-04-24 Age : 28 Location : Northwestern part of Pennsylvania
| Subject: Re: Mage delay timer Sun Apr 26, 2009 6:19 pm | |
| I agree too but mage is nooby. hah. | |
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Jake
Posts : 36 Reputation : 2 Join date : 2009-04-24 Age : 32 Location : Canada
| Subject: Re: Mage delay timer Mon Apr 27, 2009 7:08 pm | |
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Aim_To_Range
Posts : 5 Reputation : 0 Join date : 2009-04-23 Location : akron ohio
| Subject: Re: Mage delay timer Tue Apr 28, 2009 3:54 pm | |
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| Mage delay timer | |
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